about

From Games and Creative Work to Systems, Web3, and AI

I’ve spent the last 20+ years working across software production, web platforms, digital content, and technical communication.

A lot of that path was not linear. I started out in the games industry, where I worked on software production, QA, and delivery. Later I moved into web, content, and digital marketing, building sites, publishing systems, campaigns, and creative assets for brands and clients. Even when my role wasn’t strictly "developer," I was usually closest to the systems side of the work: the tooling, the workflows, and the structure behind what actually gets shipped.

That pull toward technical work never really went away.

Over the last few years, I’ve moved much deeper into programming, Web3, and developer-focused work. I’ve been building with Rust, TypeScript, React, and blockchain-related tooling, while also writing technical content, supporting developer education, and helping turn complex topics into something practical and usable. More recently, AI has become a real part of how I work too, not as a gimmick, but as a force multiplier for research, writing, workflow design, and execution.

Today, I’m most interested in the overlap between technical systems, education, and delivery: building useful things, explaining them clearly, and creating workflows that help people move faster without losing rigor.

This site is where I document some of that work in public. You’ll find posts on Rust, WASM, Web3, developer tooling, and the occasional note on AI-assisted workflows, systems thinking, and whatever else I’m building or trying to understand more deeply.

The common thread is simple: I like figuring out how things work, building better ways to work with them, and sharing what’s useful along the way.


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